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VU 9.3 (this time for real)
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VanBuren Offline
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Post: #1
VU 9.3 (this time for real)

Quote:Content List VU 9.3



ENTROPIA UNIVERSE VERSION UPDATE 9.3
2008-05-20

*** PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN THE ENTROPIA UNIVERSE! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE ENTROPIA UNIVERSE SUPPORT DEPARTMENT! ***

VERSION UPDATE FEATURES

CryENGINE®2 Update
The adaptation process of the CryENGINE®2 continues at full speed. We have completed the internal development of avatar, clothing and armor shaders that deliver Crysis visual quality without compromising the variation and participant customization features of Entropia Universe. A comprehensive restructuring of Entropia's infrastructure has also been completed as a prerequisite for CryENGINE®2. This restructuring is included with this version update but should not be noticeable to any great degree at this point.

Textures and animations are being updated during the conversion process, and when seen in new internal environments utilizing the day and night cycle and different weather effects, the results are truly spectacular.

We will soon be releasing the first screenshots and film sequences from the new system.

Rx Base
Before being defeated during their latest sortie on Calypso, a small Rx Surveying Group did manage to construct a make shift base of operations in PvP 1. The improvised structure can now be seen and will surely be the site of many a tussle between invading Rx Units and Calypso's defenders.

Entropia Guides
A new immigration building has been constructed at the landing zone in Port Atlantis. The official Entropia Guides will administer the new building providing tips, info and event details for new arrivals to Entropia Universe.

Localization
Entropia Universe is now officially available in German, French and Spanish language versions. Make your language choice from the Options panel of the Client Loader.

Avatar Info
An Avatar Info option has been added to the System category of the Action Library. Once opened, this panel allows you to choose how you wish to publicly display your avatar name.

Graphics
The skills panel has received a make over.
Signposts have been placed at popular junctions on Treasure Island.
New graphical design for the 'Exit Entropia' panel.
Numerous small graphical improvements to mobile centers and various outposts e.g. the auctioneer area of mobile centers and vegetation in Twin Peaks.
Mineral refiner and energy refiner have been redesigned.
Avatar eye movement has been introduced.

Emotes
Nine new avatar postures have been added to the Action Library.

Species Attributes
The Feffoid, Atrox, Aurli, Combibo, Kreltin and Maffoid species' attributes have been rebalanced making for more challenging prey. For further details please visit the Developers Blog section of the Entropia Universe website.

Technician
The Weapons (Vol. III) blueprint book has been added to the Technician.

Blueprints
Blueprints can now be dropped on any page of the relevant blueprint book. The book will automatically open the right page and the slot will flash briefly.

Quick menu added to blueprints including Item Info and Market Value options.

Auction
Items bought at the Trade Terminal (TT) can no longer be sold at the auction.
Markup information has been included in the order expired message.

Ad Terminals
Ad Terminals have been added to the auction rooms of all three shopping malls.

Chat
Chat history has been extended from 64 to 200 lines.
Chat scroll bar no longer resets when new text appears in chat window.

Item Info
When attaching/detaching items, an open Item Info panel is updated.

Mentorship
New rewards have been added to the Mentor program.

Items
A range of new items have been added and are waiting to be discovered including new items celebrating Entropia's five year anniversary. Wooden 'boards' can now be refined and the refined materials used in crafting processes.

A new memorial has been added to Memorial Island.

Music
New music has been added for your adventures on Calypso.

Technical
Client memory optimizations resulting in 25%-50% less memory needed in client.
Network optimizations through reduced data transmission.

Other Enhancements
Pressing ESC during a make up session only exits the current tool application. All previously applied make up is preserved.
Storage container weight and item count are correctly calculated.
Scopes are now visible on all weapons again.
Additional space added to scroll end of Inventory and Storage for easy addition of items.
Society skill leader board no longer includes suspended members' skills.

After download I post my comment but it will take a while (I have really slow internet connection in my hostel).
2008-05-20 12:16 PM
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Kaiser Offline
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Post: #2
 

Anyone gotten a look yet? When I left for work they were already 2.5 hours late on finishing the VU.

[Image: sig_159.gif]
"And on the 8th day God created Kaiser Kaiser Soze and saw that he was good....NO in fact delicious!!"
2008-05-20 04:03 PM
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VanBuren Offline
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Post: #3
 

Still can't log in. MA changed again maintenance time now it's 17:30 UTC. I just noticed in My Items section that all my BPs which were in BP books are now in UNKNOWN location. This may be the problem.

Hi guys! It's me Frank. We have lost all you BPs. Sorry for inconvenience caused.
2008-05-20 04:56 PM
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Travis Apple Offline
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Post: #4
 

I'm scared of CP now. My ped card is shaking in it's boots.

Travis Apple
Site Owner and Admin
2008-05-20 05:38 PM
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VanBuren Offline
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Posts: 122
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Post: #5
 

Game now runs smoother. MA really optimised engine (a bit)! With my slow connection I also noticed better network performance (less lag). New auctioner area looks nice, but unfortuneatly you can't rob auctioner (once you see you'll get what I mean). Twin on the other hand looks awful, I don't like trees there. Oh, and newbies have very usefull empty building. I don't know what they can use it for but it seems that they can get stuck in corners easily. I hope Guides willfind any use for it soon. New postures are.. lets say nice but this is matter of taste.

No bugs found yet! At lest I haven't found any in my 15 min gameplay.
2008-05-20 06:57 PM
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Kaiser Offline
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Post: #6
 

Yeah it cracks me up that they "rebalanced" (made much harder) aurli and kreltin, I mean they were so n00b and I liked them that way. We all know ANYONE and I mean ANYONE can kill an Aurli or Kreltin.

[Image: sig_159.gif]
"And on the 8th day God created Kaiser Kaiser Soze and saw that he was good....NO in fact delicious!!"
2008-05-20 10:12 PM
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