Jenny
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VU 9.0 Model Graphics
Take a look at the difference, it's pretty obvious to say the least! 8) I'd say it's long overdue.
![[Image: Old_New_Shadow.jpg]](http://account.entropiauniverse.com/images/news/Old_New_Shadow.jpg)
Old Shadow Armr Set Vs. New Shadow Armr Set.
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| 2007-08-17 04:18 PM |
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Jenny
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Definitely more polygons, can't tell definitively much on the lighting/shader though. Seems MA's still using the same current engine, so min. spec. requirements shldn't change much. Just that older PCs may have to tone down the eye candy abit.
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| 2007-08-18 12:24 AM |
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Kaiser
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Actually it probably is not more polygons. the new cry engine uses low poly technology for performance issues. You should check out a program called Z brush it shows how you can get this kind of quality increase and actually reduce the number of polygons by up to 50%.
![[Image: sig_159.gif]](http://www.peauction.com/forum/files/sig_159.gif)
"And on the 8th day God created Kaiser Kaiser Soze and saw that he was good....NO in fact delicious!!"
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| 2007-08-18 01:47 AM |
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Jenny
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I was looking at ZBrush 3.1 but couldn't find the poly reduction tech, any idea what's it called? 50%'s really alot, I'll like to take a closer look. As for CryEngine, it's Polybump but EU isn't going to use CryEngine for the next VU 9.0 yet, that'll have to wait till mid next year at least. I don't believe the Gamebryo+AGEIA engine EU's using currently has any poly reduction or poly boost tech.
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| 2007-08-18 02:37 AM |
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Witte
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It looks to me the new model is rendered in 3DSMAX and not in the current EU engine.
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| 2007-08-18 10:45 PM |
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Jenny
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3ds Max is mainly just an art tool, not an engine, and Gamebryo actually supports 3ds Max plug-ins for its rendering. It's still the same engine. :wink:
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| 2007-08-19 01:20 AM |
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raw
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not bad.
snake eyes
current peds / Goal
1400 / 10, 000
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| 2007-08-19 08:51 AM |
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Witte
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Jenny Wrote:3ds Max is mainly just an art tool, not an engine, and Gamebryo actually supports 3ds Max plug-ins for its rendering. It's still the same engine. :wink:
3DSMAX has an internal rendering engine.
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| 2007-08-19 09:43 AM |
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Jenny
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Witte Wrote:3DSMAX has an internal rendering engine.
Exactly... A game engine is more sophisticated than just a graphics renderer... A game engine needs to do more than just a software that models and animates! 3ds Max is incorporated into or supported by other game engines but by itself it's at most just a graphics tool.
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| 2007-08-19 01:58 PM |
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Witte
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Jenny Wrote:Witte Wrote:3DSMAX has an internal rendering engine.
Exactly... A game engine is more sophisticated than just a graphics renderer... A game engine needs to do more than just a software that models and animates! 3ds Max is incorporated into or supported by other game engines but by itself it's at most just a graphics tool.
I think you miss my point. What I mean to say is that the picture you see above is not how the new models wil look in EU, but instead is a concept preview rendered with the 3DSMAX internal engine. TBH i dont think the current graphics engine in EU is capable of such quality.
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| 2007-08-19 05:45 PM |
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Jenny
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Witte Wrote:I think you miss my point. What I mean to say is that the picture you see above is not how the new models wil look in EU, but instead is a concept preview rendered with the 3DSMAX internal engine. TBH i dont think the current graphics engine in EU is capable of such quality.
Seems to be you missing what I've been saying... The current EU engine supports 3ds Max plug-ins, meaning the current game engine can render such models and may even improve on the 3ds Max models. Thus, where those preview pictures were taken from doesn't really matter at all... :roll:
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| 2007-08-19 07:05 PM |
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Witte
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Jenny Wrote:Witte Wrote:I think you miss my point. What I mean to say is that the picture you see above is not how the new models wil look in EU, but instead is a concept preview rendered with the 3DSMAX internal engine. TBH i dont think the current graphics engine in EU is capable of such quality.
Seems to be you missing what I've been saying... The current EU engine supports 3ds Max plug-ins, meaning the current game engine can render such models and may even improve on the 3ds Max models. Thus, where those preview pictures were taken from doesn't really matter at all... :roll:
The 3DSMAX internal renderer is capable of producing much better image quality then the 5 year old gamebryo engine. So it matters a lot where the previews are taken from.
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| 2007-08-19 11:08 PM |
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