Witte
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I think the "eco" of all mobs is the same, but the loot has cycles, so is not completely random. At one moment a certain mob drops good loot, but next day it can be terrible. Also, different mobs can have a different distribution.
The "eco" of all mobs equals the avarage "eco" of all hunters combined. In other words, the loot system is a null system, what goes in, comes out again (with maybe exception of some decay). I dont believe this is avatar dependend, so you can get more out then you put in, and vica versa.
As result, you are only likely to make profit when you are more efficient then the avarage efficiency of all hunters combined. Although, with the new loot distribution, the chance that you succeed in this are more slim then they used to. The need to get a big hof has increased, while the chance to get one decreased.
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| 2007-05-26 09:36 AM |
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mrproper
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Witte Wrote:I think the "eco" of all mobs is the same, but the loot has cycles, so is not completely random. At one moment a certain mob drops good loot, but next day it can be terrible. Also, different mobs can have a different distribution.
The "eco" of all mobs equals the avarage "eco" of all hunters combined. In other words, the loot system is a null system, what goes in, comes out again (with maybe exception of some decay). I dont believe this is avatar dependend, so you can get more out then you put in, and vica versa.
As result, you are only likely to make profit when you are more efficient then the avarage efficiency of all hunters combined. Although, with the new loot distribution, the chance that you succeed in this are more slim then they used to. The need to get a big hof has increased, while the chance to get one decreased.
That is a very corect statement. I will make another.
If today the overall input has an eco of 2.6, a null system will give mob eco 2.6 to obtain null state.
If tomorrow the overal input has an eco of 2.8 (more ubers, better guns, amps, less noobs), a null system will have to give 2.8 overal eco.
So... can you say that at x0 point in time, the mobs have an eco of 2.6 and at x1 point in time, the mobs have an eco of 2.8?
I just had a hunt, my weapon eco was 2.7. My loot average return (taking out extremes) was 100%. Thus I had null eco on those mobs, thus the mobs had an eco of 2.7.
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| 2007-05-30 02:44 PM |
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mrproper
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| 2007-05-30 03:06 PM |
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dutchie
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I do not do mob eco calculations, only weapon eco.
Basically pe-wiki tells me what on average the eco of a weapon is on the weapon overview page (after uploading my professions and checking the box near skill based) ( http://pe-wiki.info/Chart.aspx?chart=Weapon)
for me with about 500 longblades pe-wiki says the eco of the 2x0 is 2.20
Is is probably 3.29 if you maxed it, but it is very hard to max the 2x0.
For me it says dam interval 9.5-36/18-38.
That means my average dam is (9.5+36)/2 = 22.75
you get average dam 27 if you maxed the weapon
still 22.75/8.2 gives me 2.77 hp/pec
this is substantially higher than pe-wiki, but I assume pe-wiki takes into account that I have a hit ability of 0.3 and a critical hit ability of 1.9
(didn't really check the pe-wiki formula's)
Enjoy!
Dutchie.
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| 2007-05-30 06:50 PM |
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mrproper
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dutchie Wrote:I do not do mob eco calculations, only weapon eco.
Basically pe-wiki tells me what on average the eco of a weapon is on the weapon overview page (after uploading my professions and checking the box near skill based) (http://pe-wiki.info/Chart.aspx?chart=Weapon)
for me with about 500 longblades pe-wiki says the eco of the 2x0 is 2.20
Is is probably 3.29 if you maxed it, but it is very hard to max the 2x0.
For me it says dam interval 9.5-36/18-38.
That means my average dam is (9.5+36)/2 = 22.75
you get average dam 27 if you maxed the weapon
still 22.75/8.2 gives me 2.77 hp/pec
this is substantially higher than pe-wiki, but I assume pe-wiki takes into account that I have a hit ability of 0.3 and a critical hit ability of 1.9
(didn't really check the pe-wiki formula's)
I am pretty confident I can find a weapon with a good eco as a non-uber player.
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| 2007-05-31 10:32 AM |
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dutchie
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Well the best one I could find with my skills is the Willard Heatray A (L) with an eco of 2.94 when amped with an a102
This does 2.94, but it is terribly slow (19/min).
Korss H380+A103 has a much better reload and does 2.89 for me.
This is taking the markup into account. Without markup some chips do better as does one of the montgomery's.
I guess some of the classic (non-L) weapons do better if you have maxed them.
(btw a maxed opalo does 2.7 according to the wiki)
Enjoy!
Dutchie.
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| 2007-05-31 12:45 PM |
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dutchie
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| 2007-06-13 12:40 PM |
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