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mob damage distribution.
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dutchie Offline
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Post: #1
mob damage distribution.

test
(This post was last modified: 2010-02-20 12:37 AM by VanBuren.)

Enjoy!

Dutchie.
2007-03-02 08:19 AM
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hottygurl Offline
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Post: #2
 

The damage for mobs is always exactly 0.5 and 1.0 of its total max damage of all types added together, and inside that it is a ratio of damage types. All of the types of damage absorbed will always be in ratio with eachother, and I have personally tested this myself and can certainly say that its the same(Old vu's with the other durability system).
2007-03-02 11:32 AM
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Kaiser Offline
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Post: #3
 

Never gave it much thought. One thing does sound strange about that, if a mob only did either 50% of its max or 100% of its max you would only get two dmg amounts from a mob and I certainly see more than two amounts of dmg from mobs when I am hunting unarmored. I have also noticed that mobs can hit harder than their max dmg. Who knows though maybe im nuts lol.

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2007-03-04 10:19 AM
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Addz Offline
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Post: #4
 

I dont think its either 50% or 100% i think its *Between* 50% and 100% in (im assuming) .1 or 1% intervals. As for doing more than their max dammage .... it would have to be a critical or the dammage on whatever rousource your using is wrong (dammages might have changed in VU's or just been plain wrong in the first place.)

Chuck Norris won 'Jumanji' without ever saying the word.
He simply beat the living shit out of everything that was thrown at him, and the game forfeited.
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2007-03-04 01:42 PM
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dutchie Offline
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Post: #5
 

It is definitely between 50 and 100% of the pe-wiki damage.
There is plenty of evidence on that. No idea on stepsize

Enjoy!

Dutchie.
2007-03-04 06:29 PM
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hottygurl Offline
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Post: #6
 

The step size is the same for all mobs: along that 50-100% damage range there are intervals of .1 damage, just as every player has.
2007-03-04 07:51 PM
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Kaiser Offline
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Post: #7
 

Addz Wrote:I dont think its either 50% or 100% i think its *Between* 50% and 100% in (im assuming) .1 or 1% intervals. As for doing more than their max dammage .... it would have to be a critical or the dammage on whatever rousource your using is wrong (dammages might have changed in VU's or just been plain wrong in the first place.)

I understand what you mean now. I think I misundertood the post about 50%-100% I read it as either or and I see you mean it as a range.

I am using the same source for damage amounts as you are, wiki. Mobs can certainly hit above their normal damage range. It is not a usual occurence but certainly does happen without a crit. If you ask experienced hunters you will find this is common knowledge.

I hunt argonauts unarmored quite often to build my defensive skills and have had youngs hit way outside their maximum dmg potential. Once I had a young hit me for almost 50 dmg without my armor and it was not a crit. They do not do it often but it does happen. Mobs sometimes also have hp counts that are above their maximum as well.

I more often than not have seen this happen on mobs that pay out more than the avg loot I seem to be getting. One of the mobs this happened on was an Argonaut young that paid me 1.3k another was an argo young that dropped 989 PED. Could have just been coincidence but I am sbolutely POSITIVE this is the case from ym own experience. I have seen it happen on other mobs as well such as morsusilex, thorifoid, thorio, and falxangius (Travis has seen this).

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2007-03-05 12:50 AM
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dutchie Offline
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Post: #8
 

Of course the pe-wiki data can also be wrong.
And I've seen reports about corn mature actually having two different strenghts.
Apparently corn youngs at some point became renamed to corn mature.
Haven't really verified this although I did do a fair share of hunting at argus beach.

Enjoy!

Dutchie.
2007-03-05 12:45 PM
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Addz Offline
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Post: #9
 

Im going to guess that whoever did the data for PE.wiki may not have done enough tests to ensure with relative certainty that they did get the full range of the creature. Just as a further thought has anyone noticed creatures doind lower than their minumum dammage as well? Coz i have had an argo hunter hit me for only 3 dammage when wearing ghost armor and 2a plates which shouldnt be possible.

Chuck Norris won 'Jumanji' without ever saying the word.
He simply beat the living shit out of everything that was thrown at him, and the game forfeited.
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2007-03-05 01:13 PM
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dutchie Offline
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Post: #10
 

unless of course the 25 cut/75 impact for argo is incorrect

Enjoy!

Dutchie.
2007-03-05 02:17 PM
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Travis Apple Offline
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Post: #11
 

I would like to see a Hit Ability stat given on some of the more common mobs on Wiki... This is NOT the same for all mobs. For example, I can stand in front a of a berc young for quite a while before getting hit but you try doing that with a globster. By the stats on wiki currently, you would think that soloing a chomper is much easier than a falx. Falx misses me 4/5 times and chompers HIT me 4/5 times.

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2007-03-05 05:17 PM
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dutchie Offline
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Post: #12
 

Travis Apple Wrote:I would like to see a Hit Ability stat given on some of the more common mobs on Wiki... This is NOT the same for all mobs. For example, I can stand in front a of a berc young for quite a while before getting hit but you try doing that with a globster. By the stats on wiki currently, you would think that soloing a chomper is much easier than a falx. Falx misses me 4/5 times and chompers HIT me 4/5 times.

This is definitely not only mob related. It also depends on your evade level.
And it will be hard to measure

Enjoy!

Dutchie.
2007-03-05 05:55 PM
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Addz Offline
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Post: #13
 

Were going to have to create alot of new OJ's in order to do unskilled tests on this ... i think we can safely measure it to about 20 evade before it will have an effect and require a new character Sad still alot a work ill see what i can do but i dont like or chances of getting much done.

Chuck Norris won 'Jumanji' without ever saying the word.
He simply beat the living shit out of everything that was thrown at him, and the game forfeited.
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2007-03-05 10:28 PM
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