Addz
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The point that i was trying to make is that because the mobs always hit between 50% and 100% o their maximum there is no way to tell how much dammage was absorbed if you have more protection than the mob does dammage. Eg if the mobs maximum is 100 dammage the mob wil hit from 50 to 100 dammage each time. If your armor has 100 protection then you will take 1 dammage each time and theres no way to tell if the decay caused was the effect of a 50 dammage hit a 100 dammage hit or some number in between. You could always test it on mobs which will far outdammage your protection rating then the overkill dammage (dammage to HP) would be an indicator of how much dammage within the range the mob did, but then you would be absorbing the maximum amount for hte armor and you could calculate the constant.
Unfortunately this would take a while and i really really cbf doind it  ill get to double checking it all eventually, ive seen conflicting numbers floating around and wana see if i can clear it up sooner rather than later.
Chuck Norris won 'Jumanji' without ever saying the word.
He simply beat the living shit out of everything that was thrown at him, and the game forfeited.
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| 2007-02-27 03:08 PM |
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hottygurl
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Are you saying that because of this equation that all armors are decaying the same, or does the actual equation include the durability and tt of the armor into the protection and decay values?
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| 2007-02-27 08:27 PM |
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dutchie
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As far as I know there this is not very clear.
This: http://rony.bahq.net/ suggests that the decay/cost depends on the damage absorbed.
I've also seen stories that suggest a linear relationship.
Some suggest that it is armor independent, some say it is linked to durability, while others say this used to be but that it is changed over time.
Enjoy!
Dutchie.
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| 2007-02-28 07:22 AM |
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Witte
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| 2007-03-01 07:30 PM |
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King Buzzo
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Bear vs. Nem
Personally I would go with Nem because you can get your hands on a full set relatively easily. I just sold my full set of Bear and I can tell you it went for a pretty penny. Not to mention there are parts that are VERY hard to come by.
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| 2007-03-01 07:57 PM |
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hottygurl
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Oh yeah another side topic I would like to being up about the entire bear vs. nemesis situation is that nemesis has a good tt, but bear has a higher one. If you actually plan on day long hunts with your armor on without going back to repair, then bear might be a bit better but otherwise is it really such a good idea to have an extra 245 peds of cash locked up in an armor just to keep it in top defense state? If you're actually that rich, then I guess the bear MIGHT be a good choice if u need that much protection but from a person here who really worries about economy of the hunt, I see bear as too pricey to use. Just stick with the nemesis and some nice plates, 5a's are cheap.
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| 2007-03-01 09:11 PM |
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dutchie
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Witte Wrote:I made a wikipage about armor decay. You can view it here: http://www.pe-wiki.info/Chart.aspx?chart=ArmorDecay Check the discussion tab for more details.
To see how much decay an armor has in action see: http://www.pe-wiki.info/Chart.aspx?chart=MobLevel
For now, the chart assumes the mobs does a full damage hit, and armor takes damage first, then the plates.
Witte,
Thanks for the info. This is extremely useful. +k to you!
I suggest adding a table with the min damage to the armor sets page.
http://www.pe-wiki.info/Chart.aspx?chart=Armor
Still unanswered questions:
How is the distribution of damage between the various armor parts (and is this fixed for all armor?)
How is the distribution of damage between armor and plates.
A conclusion is that generic armor has a higher minimal decay than a specialised one, so the repair costs will be higher if you use it against lower mobs.
(if you have an armor with X impact protection and another one that also has X impact protection and also Y firearms then the min decay of the first set is less than for the 2nd set. Of course this is not relevant if all the hits you get are above this level).
Dutchie.
PS: and apologies for slightly deviating from the topic.
Enjoy!
Dutchie.
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| 2007-03-02 08:10 AM |
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dutchie
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Since the last posting Witte did investigate the distribution of decay between armor and plates.
The news here is not very good.
Apparently both armor and plates decay as if they got the full hit.
Example: if you have a mob doing 34 impact and have an armor protecting 20 and plates protecting 20 they both will decay as if they absorbed the 20 hp (although in total only 34 hp is absorbed)
See also http://www.pe-wiki.info/Chart.aspx?chart=ArmorDecay
That means that hunting with plates is more expensivie unless the mobs outdo the max damage your armor can protect against most (or all) of the time.
Enjoy!
Dutchie.
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| 2007-03-07 07:25 AM |
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